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[HDRP] Empty template starts with incorrect Physically Based Sky (incorr...
*Reproduces on:* 6000.0.22f1 *Tested on:* M2 MBPro, Windows 11 *Steps to reproduce:* # Simply create a new empty HDRP templ... Read more
[HDRP] [Metal] Tiled artefacts when using DRS
Reproduction steps: 1. Create a new HDRP Sample project 2. Enable Project Settings -> Quality -> HDRP -> Rendering -> Dynamic Reso... Read more
[Linux] Dropdown Menus are filled with empty entries when the Menu inter...
*Steps to reproduce:* # Open any Project # Resize the Console Window so that its top border is close to the Editor Windows botto... Read more
Editor crashes on mono_class_setup_methods when ML Agents are used
Reproduction steps: 1. Open the attached “Repro“ project 2. Open the “Assets/HumanoidTesting.unity“ Scene 3. Enter the Play Mode Ex... Read more
Incorrect vehicle rotation when using ForceMode.VelocityChange
Reproduction steps: 1. Open the attached “2022_IN-84796“ project 2. Open the “Assets/DogsSimcadePhysics/Demo/Scenes/Simcade_DemoSc... Read more
Search Scene Selector shows file with unity in their name
* Ensure you have an asset with the word .unity in its name * Go to menu Window -> Seach -> Scene Expected Results: The sc... Read more
NullReferenceException is thrown when adding a Blur Renderer Feature
Reproduction steps: 1. Open the attached “IN-85616.zip” project 2. Select the “URP Renderer” from the Project Window (Assets > Set... Read more
The Inspector pane layout in the UI Builder window is misaligned when a ...
How to reproduce: 1. Open the attached “IN-85122” project 2. Open the “MainMenuVisualTree” UXML file in the UI Builder window 3. ... Read more
“Unable to parse file" error is thrown when opening a specific project w...
Reproduction steps 1. Open the attached “ASDQWE” project 2. Observe the Console Window Expected result: No error is thrown Act... Read more
[VFX] Custom HLSL Operator with two output parameters function duplicate...
*Steps to reproduce:* 1. Create a new VFX Graph asset (use the simple loop template) 2. Open this VFX Graph 3. Add a Custom... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL