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Line Renderer color is incorrect when using Linear color space
How to reproduce:1. Open the user's attached project and Scenes/SampleScene scene2. In the Hierarchy window, select Line Renderer an... Read more
[URP] Enlighten regression where not all surfaces are contributing to th...
There was a regression between a18 and a19 with Enlighten and URP where not all surfaces are contributing to the GI. If you see the ... Read more
Shader cache grows indefinitely
Shader cache has no means of automatically purging old entries. This means that the cache grows indefinitely unless manually deleted... Read more
|| operator is not supported for define constraints in 2018.4 LTS
Reproduction steps:1. Open the project in "PluginTesterProject2018.zip"2. In the Project window select Assets/Plugins/Plugin Test3. ... Read more
StyleValues throws NullReferenceException when created using default con...
How to reproduce:1. Open the attached project "UIElements.zip"2. Open "Quick Tool" (Quick Tool > Open) Expected result: "Quick To... Read more
[Android] Japanese characters aren't displayed on devices running Androi...
Repro steps:1. Open attached project "FontTest"2. Build and Run to a device with Android 12 Actual: Japanese character don't get dis... Read more
[WebGL] CustomRenderTexture is not updated when Double Buffered is enabled
How to reproduce:1. Open the user's attached "CRT WebGL Bug" project2. Open the "Demo" Scene3. Open the Build Settings (File->Bui... Read more
Revert and Apply to prefab options are not visible when nesting a BeginP...
How to reproduce:1. Open the attached project "RevertNotShowing.zip"2. Open SampleScene3. Select GameObject in the Scene Hierarchy4.... Read more
Handles.Slider2D does not respond to mouse input when dragged in the Edi...
How to reproduce:1. Open the attached project "Handles.zip"2. Open "My Editor Window" (Bug > My Editor Window)3. Select and drag ... Read more
EditorApplication.projectWindowItemOnGUI should also return the targeted...
projectWindowItemOnGUI does not allow identifying sub-assets, so for example you can't customize project view rendering of a Mesh pa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used