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Fixed in 6000.1.0a2

Fixed in 6000.0.X, 6000.0.27f1, 6000.1.X, future release

Votes

0

Found in

6000.0.21f1

Issue ID

UUM-83676

Regression

No

[VFX] Custom HLSL Operator with two output parameters function duplicates its code

Visual Effects

-

Steps to reproduce:
1. Create a new VFX Graph asset (use the simple loop template)
2. Open this VFX Graph
3. Add a Custom HLSL operator
4. Replace the default code by this one:

{code:c#}
void FloatFunction(in float value, out float a, out float b)
{
  a = value * 2;
  b = value * 3;
} {code}

5. Connect the output a and output b to the gravity Force input (X and Y)

Actual results: 

The VFX Graph do not compile because the function is duplicated

Expected results: 

The VFX Graph works fine

Reproducible with versions: 

6000.0.22.f1

Tested on (OS): 

Windows
Notes:

  1. Resolution Note (fix version 6000.1):

    All good. It now works

  2. Resolution Note (fix version 6000.0):

    Verified on build 6000.0.27f1

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