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Fixed in 6000.1.0a2
Fixed in 6000.0.X, 6000.0.27f1, 6000.1.X, future release
Votes
0
Found in
6000.0.21f1
Issue ID
UUM-83676
Regression
No
[VFX] Custom HLSL Operator with two output parameters function duplicates its code
Steps to reproduce:
1. Create a new VFX Graph asset (use the simple loop template)
2. Open this VFX Graph
3. Add a Custom HLSL operator
4. Replace the default code by this one:
{code:c#}
void FloatFunction(in float value, out float a, out float b)
{
a = value * 2;
b = value * 3;
} {code}
5. Connect the output a and output b to the gravity Force input (X and Y)
Actual results:
The VFX Graph do not compile because the function is duplicated
Expected results:
The VFX Graph works fine
Reproducible with versions:
6000.0.22.f1
Tested on (OS):
Windows
Notes:
- Feedback from the Unity discussion forum: https://discussions.unity.com/t/does-two-outlets-on-a-customhlsl-node-cause-function-redefinition-error/1530174
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Resolution Note (fix version 6000.1):
All good. It now works
Resolution Note (fix version 6000.0):
Verified on build 6000.0.27f1