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Fixed in 2020.3.45f1
Fixed in 2020.3.X, 2021.3.X, 2022.2.X, 2023.1.X, 2023.1.0a26
Votes
1
Found in
2022.2.0a15
2023.1.0a6
Issue ID
UUM-13268
Regression
No
Improve error message for: SkinnedMeshRenderer: Mesh has been changed to one which is not compatible with the expected mesh data size and vertex stride. Aborting rendering.
Steps
- open Assets/Repro/SetTangent.unity
- enable gizmos in scene view or game view
- check console for errors
error message : SkinnedMeshRenderer: Mesh has been changed to one which is not compatible with the expected mesh data size and vertex stride. Aborting rendering.
Expected: Mesh and gameobject name is shown in console
Actual: No indication exactly what asset / object caused the error
Repro (error is missing info): 2022.2.0a15
no repro (no error): 2023.1.0a4
NOTES:
- seems either root cause of error is fixed in latest, or a regression happened causing the error to no longer appear in 2023.1
Comments (1)
-
KineticBen
Aug 09, 2023 12:27
Still getting this issue in 2022.3.5
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Resolution Note (fix version 2023.1):
Confirmed improvement in 2023.1.0a26 - now the object that caused the error can be located by double-clicking the error message in the console tab (this will ping the object in the hierarchy tab, showing where the error came from).
Resolution Note (fix version 2022.2):
Confirmed in 2022.2.6f1
When the error occurs, the user can now double-click the error in the console to ping the object in hierarchy which has the SkinnedMeshRenderer component which caused the error.
Resolution Note (fix version 2021.3):
Confirmed fixed in 2021.3.19f1
When the error occurs, the user can now double-click the error in the console to ping the object in hierarchy which has the SkinnedMeshRenderer component which caused the error.
Resolution Note (fix version 2020.3):
Confirmed in 2020.3.45f1
When the error occurs, the user can now double-click the error in the console to ping the object in hierarchy which has the SkinnedMeshRenderer component which caused the error.