Search Issue Tracker
AssetBundle indeterminism caused by mesh streaming info
If the same mesh is used in 2 AssetBundles, the first time is streamed and second time it is not(used by vfx for instance). The seco... Read more
[iOS][Chrome] UI button stops working after opening new tab and going ba...
Reproduction steps: 1. Download and open the attached "WebglUIButtonTest.zip" project 2. Build the project for WebGL and deploy it... Read more
Project Settings keeps appending {fileID: 0}
Forum users have reported that when using the new input system, an "\{fileID: 0}" string keeps getting appended to the projectsettin... Read more
DecalMeshForwardEmissive and DecalProjectorForwardEmissive are re-enable...
Reproduction steps: 1. Open the user’s attached project 2. Open “Assets/M_Decal.mat” with a text editor 3. Open script file “Asse... Read more
[2D][Sprite Atlas] Atlas pack preview dropdown does not show packed norm...
Sprite Atlas pack preview dropdown does not show packed normal maps Verified that sprites in scene does indeed reference packed n... Read more
Physics Debugger contact drawing doesn't update contact visualization wh...
Reproduction steps: # Open the attached project # Open the Physics Debug window (Window > Analysis > Physics Debugger) # Open t... Read more
Articulation Body drifts when changing the Anchor Position values in the...
Reproduction steps: # Open the attached project # Open the “/Assets/Scenes/SampleScene.unity” Scene # Enter the Play Mode # Se... Read more
[2D/3D Mobile Template] "Internal: Deleting an allocation" warning are t...
Steps to reproduce: 1. Open 3D or 2D mobile template 2. Enter Play Mode 3. Observe the Console Actual Result: Warnings are thr... Read more
[Android] Logcat tags of Unity project name are truncated from start and...
How to reproduce: 1. Open a new Unity project 2. Build and Run it on any Android device 3. Open the Android Logcat 4. Search for... Read more
Crash in OpenCLBufferWrapperBase::EnqueueReadBuffer after launching GPU ...
*Steps to repro:* 1. Open the attached project and "ProgressiveLightmappingExample" scene; 2. In the Lighting window (Window>Rende... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ResolveUsePasses now extracts passes from all subshaders including fallbacks, in contrast to documented behaviour
- [UIBuilder] Changes aren't detected on types implementing IList
- [HDRP] Text is rendered with artefacts when using STP and resolution scale is set a float value
- [Settings Search] Search results not always matching search term correctly
- Crash on memcpy when opening a project that loads TSS files