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[Attributes] Cannot get source custom attributes
Repro steps:1. Add a Set Custom Attribute block in initialize and a Get Custom Attribute node.2. Select either and observe in the in... Read more
PolygonCollider2D.SetPath list version produces incorrect number of poin...
How to reproduce:1. Open the attached "SetPathList.zip" project2. Enter Play mode and inspect the console Expected results: SetPath ... Read more
Light intensity is lower when switching to WebGL
Steps to reproduce:1. Open users attached project "UIElementsUniteLATurretDemo-master.zip"2. Navigate to Assets -> Scenes and ope... Read more
Exceptions are thrown when using System.Net.NetworkInformation.Ping on W...
How to reproduce:1. Open the attached project ("case_1166149-_TestPing.zip")2. Open the repro scene ("SampleScene")3. Enter the Play... Read more
In AssetDatabase V2, Sprite loses bind pose data
This has been fixed in a later version of the package.If the earlier versions of the package are required, a possible workaround is ... Read more
[IMGUI] "Use DXGI flip model" text under resolution and presentation set...
"Use DXGI flip model" text under resolution and presentation settings gets clipped. Refer that attached screenshot. Steps to reprodu... Read more
[Mac] Standalone build is flickering during transitions from Unity logo ...
How to reproduce:1. Open attached project2. Make sure that Graphics API is set to OpenGL 4.13. Build and run project4. Observe the s... Read more
Unity runs out of RAM after calling GameObjectRecorder.SaveToClip(clip)
How to reproduce:1. Open the attached project2. Open the "sadas.unity" scene3. Press Play Actual result: Unity crashes with out of R... Read more
[VR][Editor] Game view loses input when the window is not in focus.
Github: https://github.com/Unity-Technologies/InputSystem/issues/649 Repro:1. Download package and project: https://github.com/Unity... Read more
Windows Standalone builds with IL2CPP scripting backend don't start on W...
Workaround. Open "<UNITY_INSTALL_DIR>\Editor\Data\il2cpp\libil2cpp\os\Win32\File.cpp" and apply this diff: diff --git a/libil2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size