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Duplicate

Votes

25

Found in

2021.3.34f1

2022.3.17f1

2023.2.6f1

2023.3.0b3

Issue ID

UUM-60265

Regression

No

”Culling Mask” is being ignored when using Camera’s Depth

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How to reproduce:
1. Open the user’s attached “Camera issue.zip” project
2. In the Hierarchy window, select “Sub Camera” GameObject
3. Disable and enable it
4. Observe the Game window

Expected result: Plane doesn’t disappear
Actual result: Plane disappears

Reproducible with: 2021.3.341f, 2022.3.17f1, 2023.2.6f1, 2023.3.0b3

Reproduced on: macOS 13.6.3 (Intel)
Not reproducible on: No other environment tested

  1. Resolution Note:

    Closed as Duplicate as this issue is getting fixed as part of another bug fix.
    You can follow the fix status by going to the related issue tracker :
    https://issuetracker.unity3d.com/issues/readpixels-uses-different-y-positions-when-built-with-vulkan
    Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-58287

Comments (2)

  1. rumorgames

    Mar 11, 2024 15:12

    Does the other bug share a root cause or is this "getting fixed as part of another bug fix" for some other reason? It doesn't appear to have much overlap with this issue.

    The other bug is targeting Vulcan on Android devices and this one is about macOS editor and builds on Apple silicon.

  2. rumorgames

    Jan 17, 2024 17:48

    Kind of an embarrassing bug for Unity. Works fine in Editor on Apple silicon Mac when targeting iOS, but when targeting macOS this extremely basic camera functionality is broken.

    Yet again I have to wonder why Unity seems to have no acceptance or regression testing and relies on users (and this tedious voting process) to discover bugs even this customer-facing?

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