Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.1.X
Votes
11
Found in
6000.0.26f1
6000.1.0a3
Issue ID
UUM-86948
Regression
Yes
Repeated warnings appear when applying Lit Material to "SpriteRenderer" in 3D project
Reproduction steps:
1. Create a new 3D URP project
2. In the Assets Window, create a new Material
3. In the Hierarchy Window, create an Empty GameObject
4. In the Inspector Window, attach the “SpriteRenderer” Component to the previously created GameObject
5. In the Inspector Window, for the “SpriteRenderer” Component set any Sprite, and set the Material previously created
6. Observe the result
Expected result: The warning appears only once, when the material is applied on a “SpriteRenderer” Component
Actual result: The warning constantly appears in the console after applying the material, entering Play Mode, exiting Play Mode, baking, saving the scene
Reproducible in: 6000.0.19f1, 6000.0.27f1, 6000.1.0a4
Not reproducible in: 2021.3.46f1, 2022.3.52f1, 6000.0.18f1
Reproducible on: macOS 14.6.1 (M1 Pro), Windows 10 (user)
Not reproducible on: No other environments tested
Notes:
* Having GameObjects with different Lit Materials applied multiplies the amount of warnings in the Console
* Reproducible in 3D projects only
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset Bundles retain their previous hash and CRC values when an object within a bundle is changed and rebuilt
- APV Reflection Probe Normalization breaks when SSGI is enabled
- Default Custom Components in project have Library counterparts
- [iOS]"The destination host has an erroneous SSL certificate" error is thrown when using UnityWebRequest to connect to the server with a self-signed certificate
- Freeze/crash on DynamicHeapAllocator::Allocate when opening a specific project
Add comment