Search Issue Tracker
By Design
Votes
0
Found in
2022.3.54f1
6000.0.31f1
6000.1.0a8
Issue ID
UUM-90816
Regression
No
[Android] [iOS] The first use of the "UnityWebRequestAssetBundle" shows "UnityWebRequest.Result.Success" when the AssetBundle is built for a different platform
How to reproduce:
1. Open the “ReproProjectFileBundle.zip” project
2. Open the “SampleScene”
3. Build and Run for Android
4. Observe the two texts shown in the applications
Expected result: Both TextFields display “[TEST_ASSET_BUNDLE_REQUEST_ISSUE] Result before accessing downloadHandler.assetBundle DataProcessingError“
Actual result: Top most TextField displays “[TEST_ASSET_BUNDLE_REQUEST_ISSUE] Result before accessing downloadHandler.assetBundle Success”, the second one displays “[TEST_ASSET_BUNDLE_REQUEST_ISSUE] Result after accessing downloadHandler.assetBundle DataProcessingError“
Reproducible with: 2022.3.54f1, 6000.0.31f1, 6000.1.0a8
Could not test with: 2021.3.47f1 (JDK issue I couldn’t resolve)
Reproducible environment: macOS 15.1.1 (Intel), Windows 11 (Reporters)
Not reproducible environment: No other environment tested
Reproducible with these devices:
VLNQA00511, Samsung Galaxy S8 (SM-G950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00518, Google Pixel 4 (Pixel 4), Android 13, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00107, Huawei Nexus 6P (Nexus 6P), Android 8.1.0, CPU: Snapdragon 810 MSM8994, GPU: Adreno (TM) 430
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
VLNQA00416, iPhone 13 Pro (MLVA3ET/A), CPU: Apple A15 Bionic, GPU: Apple designed, OS: 16.1.1
Note: Cannot test Editor and Standalone are the AssetBundle is built for them and the “UnityWebRequest.result“ will show success, but there is a big chance that it will reproduce
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGPU: ASTC texture mip levels are corrupt
- [Vulkan] Crash on with multiple stack traces when rendering large Terrain with specific hardware
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used
Resolution Note:
Issue is not present if autoLoadAssetBundle is set to true on download handler:
https://docs.unity3d.com/6000.0/Documentation/ScriptReference/Networking.DownloadHandlerAssetBundle-autoLoadAssetBundle.html
Default is false, so asset bundle is only loaded uppon access, hence UnityWebRequest can only report the status of the download part, which has been successful.