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Fixed
Votes
0
Found in
6000.1.0a8
6000.2.0a1
Issue ID
UUM-90789
Regression
Yes
Crash on GetAllVisibleAssetObjectsAndTypesV2 when opening project
Reproduction steps:
1. Open the “IN-90204_corruptedLibrary” project
Expected result: Project opens normally
Actual results: Unity Editor crashes silently
Reproduced with: 2022.2.0a15, 2022.3.53f1, 6000.0.31f1, 6000.1.0a8
Not reproduced with: 2021.3.47f1, 2022.2.0a14
Reproduced on: Ubuntu 24.04, Windows 11
Not reproduced on: no other environment tested
First lines of the stack trace from the user:
#2 0x0055c190fd727b in GetAllVisibleAssetObjectsAndTypesV2(UnityGUID const&, core::vector<PPtr<Object>, 0ul>, core::vector<Unity::Type const, 0ul>, AssetDatabase::ImportSyncMode)
#3 0x0055c1906e9641 in ShaderImportPostprocess(core::hash_set<UnityGUID, core::hash<UnityGUID>, std::equal_to<UnityGUID> > const&, core::hash_set<UnityGUID, core::hash<UnityGUID>, std::equal_to<UnityGUID> > const&, core::hash_set<UnityGUID, core::hash<UnityGUID>, std::equal_to<UnityGUID> > const&, std::map<UnityGUID, core::basic_string<char, core::StringStorageDefault<char> >, std::less<UnityGUID>, std::allocator<std::pair<UnityGUID const, core::basic_string<char, core::StringStorageDefault<char> > > > > const&, AssetDatabase::UpdateAssetOptions)
#4 0x0055c190f6d648 in Postprocess(core::hash_set<UnityGUID, core::hash<UnityGUID>, std::equal_to<UnityGUID> > const&, core::hash_set<UnityGUID, core::hash<UnityGUID>, std::equal_to<UnityGUID> > const&, core::hash_set<UnityGUID, core::hash<UnityGUID>, std::equal_to<UnityGUID> > const&, std::map<UnityGUID, core::basic_string<char, core::StringStorageDefault<char> >, std::less<UnityGUID>, std::allocator<std::pair<UnityGUID const, core::basic_string<char, core::StringStorageDefault<char> > > > > const&)
#5 0x0055c190fe903e in StopAssetImportingV2Internal(AssetDatabase::UpdateAssetOptions, InternalRefreshFlagsV2, ScanFilter const, char const*)
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Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-14959