Search Issue Tracker
Fixed
Fixed in 2.10.4, 3.1.3
Votes
0
Found in [Package]
2.10.3
3.1.2
Issue ID
CMCL-1626
Regression
No
Cinemachine Camera drifts when "Tracking Target" GameObject is set to non zero X or Z Transform coordinates
How to reproduce:
1. Open the attached “IN-90312_BugReport_Cinemachine” project
2. Open “SampleScene”
3. Locate and select the Virtual Camera GameObject in the Hierarchy
4. Enter Play mode
5. Observe the Virtual Camera Transform coordinates in the Inspector window as well as the Camera position in the Game window
Expected result: Virtual Camera stays in a fixed position
Actual result: Virtual Camera drifts to the side
Reproducible with: 2.8.9(2021.3.37f1), 2.10.3(2021.3.47f1, 2022.3.54f1, 6000.0.31f1, 6000.1.0a8), 3.1.2(2022.3.54f1, 6000.0.31f1, 6000.1.0a8)
Reproducible on: macOS 15.1.1 (M1 Max), Windows 11 (by user)
Not reproducible on: No other environments tested
Notes:
- The effect is most noticeable when GameObject Transform coordinates are set to far away: (X:100, Z:100)
- Setting Dead Zone Width to 0 prevents the Virtual Camera from drifting
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note (fix version 2.10.4):
Camera drift no longer happens.