Search Issue Tracker
In Progress
Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X, 6000.2.X
Fix In Review for 6000.1.X
Votes
0
Found in
2021.3.45f1
2022.3.54f1
6000.0.31f1
6000.1.0a8
6000.2.0a1
Issue ID
UUM-90792
Regression
No
Normals from other Sorting Layers are passed to "CameraSortingLayerTexture" when 2D Light is used
Reproduction steps:
1. Open the attached “IN-90648” project
2. Open the “Scenes/SampleScene” Scene
3. Observe the Game View
Expected result: Only the “Background” Sorting Layer GameObjects (“Circle” GameObject) are visible on the “Square” GameObject’s texture
Actual result: “Background” Sorting Layer GameObjects and normals from other Sorting Layer GameObjects are visible on the “Square” GameObject’s texture
Reproducible with: 2021.3.45f1, 2022.3.54f1, 6000.0.31f1, 6000.1.0a8
Reproducible on: Windows 10
Not reproducible on: No other environments tested
Note:
- Disable the “Light 2D“ GameObject in the Scene to see the difference
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Undoing Animator Parameter name change breaks references to it
- Crash on BV4_OverlapBoxAll when moving in play mode
- Custom mesh water surface normal map fades out when Y Position increases
- Sprite renderer does not issue draw calls correctly when using SRP Batcher
- [Android] Flickering artifacts when using "ScriptableRenderer.EnqueuePass(RenderPassEvent.BeforeRenderingPostProcessing)" multiple times
Add comment