Search Issue Tracker
Fixed
Fixed in 2021.3.50f1, 2022.3.60f1, 6000.0.40f1, 6000.1.0b7, 6000.2.0a3
Votes
0
Found in
2021.3.45f1
2022.3.54f1
6000.0.31f1
6000.1.0a8
6000.2.0a1
Issue ID
UUM-90792
Regression
No
Normals from other Sorting Layers are passed to "CameraSortingLayerTexture" when 2D Light is used
Reproduction steps:
1. Open the attached “IN-90648” project
2. Open the “Scenes/SampleScene” Scene
3. Observe the Game View
Expected result: Only the “Background” Sorting Layer GameObjects (“Circle” GameObject) are visible on the “Square” GameObject’s texture
Actual result: “Background” Sorting Layer GameObjects and normals from other Sorting Layer GameObjects are visible on the “Square” GameObject’s texture
Reproducible with: 2021.3.45f1, 2022.3.54f1, 6000.0.31f1, 6000.1.0a8
Reproducible on: Windows 10
Not reproducible on: No other environments tested
Note:
- Disable the “Light 2D“ GameObject in the Scene to see the difference
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
Add comment