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[Android] Crash on GfxDeviceVKBase::DrawBuffersBatchMode in the Player w...
Reproduction steps:1. Open the attached “IN-89916“ project2. Build and Run the Android Player3. In the Player, click on the “Confirm... Read more
LODs lower than QualitySettings.maximumLodLevel do not get stripped when...
Reproduction steps:1. Open the attached “Test_MaximumLodLevel.zip” project2. In the top menu click “BuildMethods” > “Run TestBuil... Read more
[iOS][macOS] WebCamTexture.Play() causes infinite loop when building iOS...
Steps to reproduce: 1. Open the "WebCamTextureTest.zip" project 2. Go to File > Build Settings and switch to the iOS Platform 3. ... Read more
Dragging multiple Sprite Assets in the Hierarchy only offers to create a...
How to reproduce:1. Create a new 2D Unity Project2. In the Project window, create at least two Sprite Assets (right-click -> Crea... Read more
Memory leak when dispatching compute shaders and no camera is rendering
Reproduction steps:1. Open a project running on D3D12 or Vulkan (it might actually be worse on Vulkan)2. Import the attached "Device... Read more
Opening reference for any 2D component redirects to missing page
Steps to reproduce: Open a Unity 2D project Add one of the Sprite GameObjects in GameObject > 2D Objects> Sprites to the scene... Read more
Play Mode / Player Test Runner hangs if WaitForSecondsRealtime() is acti...
Reproduction steps:1. Open the attached “ReproProject.zip“ project2. Open the Test Runner window (Window > General > Test Runn... Read more
[Windows] Unicode custom text input window shows question marks when ins...
Reproduction steps:1. Open the attached project "ReproProj"2. Build and Run the “Scenes/SampleScene” Scene3. In Player, select the w... Read more
"NullReferenceException: Object reference not set to an instance of an o...
How to reproduce:1. Open the “Bugs” project2. Open the “Test“ scene3. Enter Play Mode4. Observe the Console Expected result: No erro... Read more
Test Runner reruns all tests of a class, which has at least a single fai...
Reproduction steps:1. Open the attached “ReproProject.zip“ project2. Open the Test Runner window (Window > General > Test Runn... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
- Canvas Scaler sets local transforms (Position, Rotation, Scale) to 0 when Canvas is edited in Prefab Mode