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Under Consideration for 6000.0.X, 6000.1.X, 6000.2.X, 6000.3.X
Votes
0
Found in
6000.0.29f1
6000.1.0a6
6000.2.0a1
6000.3.0a1
Issue ID
UUM-90818
Regression
No
Editor crashes on GfxDeviceD3D12Base::DrawBuffersCommon when enabling "Display Cells" and using DX12
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. In Hierarchy, select the “Adaptive Probe Volume” GameObject
4. In Inspector, click “Bake Probe Volumes“
5. Open Rendering Debugger (Window > Analysis > Rendering Debugger)
6. Enable the “Display Cells“ option in the Probe Volumes tab
7. Open Scene view
Expected result: Editor does not crash and continues to run
Actual result: Editor Crashes
Reproducible with: 6000.0.29f1, 6000.1.0a6
Could not test with: 2022.3.53f1 (Prove Volumes are not enabled)
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
First few lines of the Stacktrace:
0x00007FF8FAFEF48B (Unity) GfxDeviceD3D12Base::DrawBuffersCommon
0x00007FF8FAFEEF9C (Unity) GfxDeviceD3D12Base::DrawBufferRanges
0x00007FF8FAFEF279 (Unity) GfxDeviceD3D12Base::DrawBuffers
0x00007FF8FC7B89F7 (Unity) GfxDeviceWorker::RunCommand
0x00007FF8FC7BBDEC (Unity) GfxDeviceWorker::RunExt
Note:
- Does not reproduce with DX11
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