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0
votes
Won't Fix

"ArgumentException" error in the Console when a custom PropertyDrawer is...

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Feb 07, 2024

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Version/s: 2021.3.35f1, 2022.3.19f1, 2023.2.9f1, 2023.3.0b6

How to reproduce: 1. Open the attached “Bug Test.zip“ project 2. Open the “Assets/Test.unity“ Scene 3. Select the “GameObject“ Ga... Read more

0
votes
Fixed

Unity crashes on "mono_string_to_utf8_checked" when "Marshal.StructureTo...

Scripting

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Jan 06, 2016

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Version/s: 5.3.1f1

Reproduction steps: 1. Open attached Unity project. 2. Open and play "ts" scene. 3. Unity crashes. Additional note: "Marshal.Struct... Read more

0
votes
Not Reproducible

Assigning a canvas to an OnClick () event on the button changes the refe...

UI

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Feb 02, 2015

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Version/s: 5.0.0b21

To reproduce: - Enter play mode - Try the "Show / Hide" button on the text panel (this will work as intended hiding/showing the canv... Read more

0
votes
Duplicate

[Splines] Not all fields under Movement are displayed in the Spine Anima...

Package: Splines

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Mar 14, 2023

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Version/s: 2.1.0

How to reproduce: 1. Open a new Unity project with Splines Package installed 2. Create a new GameObject 3. Add the “Spline Animat... Read more

0
votes
Won't Fix

[Scene view] Mouse cursor flickers on keyboard shortcut 'Q' when multipl...

Scene/Game View

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Jul 24, 2019

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Version/s: 2019.3.0a10

Mouse cursor flickers when switched to Hand tool using the keyboard shortcut 'Q' when there are more than 1 scene views added in edi... Read more

0
votes
Fixed

UXML Assets cannot be opened with button from the UI Builder Library sec...

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Feb 08, 2024

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Version/s: 2021.3.35f1

*Steps to reproduce:* 1. Open any Project 2. Navigate to Window > UI Toolkit > UI Builder 3. Add two Elements from the Libr... Read more

6
votes
Fixed

[OSX] Editor performance regression in 5.0 on Mac (when multiple views a...

Window management

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Feb 23, 2015

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Version/s: 5.0.0f3

To reproduce: 1. Open attached project 2. Open Test scene 3. Notice that scene runs at 30 fps 4. Maximize Game view 5. Notice that... Read more

0
votes
Fixed

NetworkServer.DisconnectAll() makes isActive false

Networking

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Jan 11, 2016

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Version/s:

NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more

0
votes
Fixed

[HDRP] Probe Volume density too high when using more than one Probe Volu...

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Mar 06, 2023

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Version/s: 2022.2.7f1, 2023.1.0b9, 2023.2.0a7

How to reproduce: 1. Open the attached user’s project “unityHX.zip” 2. Window > Analysis > Rendering Debugger > enable “Display Br... Read more

0
votes
Duplicate

Test Framework fails to build player if project includes com.unity.ads

Package: Test-Framework

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Nov 11, 2019

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Version/s: 3.3.1

Test Framework fails to build player if project includes com.unity.ads Reproduce: 1. open attached project 2. run tests on standalo... Read more

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