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Fixed

Fixed in 2022.2.18f1, 2023.1.0b14, 2023.2.0a12

Votes

0

Found in

2022.2.7f1

2023.1.0b9

2023.2.0a7

Issue ID

UUM-29073

Regression

No

[HDRP] Probe Volume density too high when using more than one Probe Volume GameObject

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How to reproduce:
1. Open the attached user’s project “unityHX.zip”
2. Window > Analysis > Rendering Debugger > enable “Display Bricks” and “Display Probes”
3. Make sure that Max subdivision displayed is 3 and Min is 0
4. Window > Rendering > Lighting > Generate Lighting

Expected result: Probe Volumes represent the set Layer Mask volume
Actual result: Probe Volumes are too dense

Reproducible with: 2022.2.7f1
Could not test with: 2020.3.45f1, 2021.3.18f1, 2023.1.0b4, 2023.2.0a2 (Custom HD RP package unable to downgrade)

Reproduced on: Windows 10 (GTX 1080)

Link to user’s forum post containing images and video: [https://forum.unity.com/threads/adaptive-probe-volumes-apvs-experimental-release-for-hdrp-in-2021-2.1238824/page-8#post-8779237|https://forum.unity.com/threads/adaptive-probe-volumes-apvs-experimental-release-for-hdrp-in-2021-2.1238824/page-8#post-8779237]

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