Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
2.1.0
Issue ID
SPLB-143
Regression
Yes
[Splines] Not all fields under Movement are displayed in the Spine Animate Component initially when adding it to a GameObject
How to reproduce:
1. Open a new Unity project with Splines Package installed
2. Create a new GameObject
3. Add the “Spline Animate” Component in the Inspector
4. Observe the Component’s “Movement” section
Expected result: All fields are displayed initially
Actual result: Only “Play On Awake” and “Start Offset” is displayed
Reproducible with: 2.1.0 (2021.3.21f1, 2022.2.11f1, 2023.1.0b8, 2022.2.0a6)
Not reproducible with: 2.0.0 (2021.3.21f1, 2022.2.11f1, 2023.1.0b8, 2022.2.0a6)
Couldn’t test with: 2020.3.46f1 (no support)
Reproduced on: macOS 13.0 (Intel)
Note: All fields get displayed after re-selecting the GameObject in the Hierarchy
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Vulkan] Nothing is rendered when the Splash Screen disappears in the Player
- Skinned Mesh Prefab teleports when any child Transform change is undone and the prefab is a child of another GameObject
- VideoPlayer received error is not thrown when calling VideoPlayer.errorReceived
- "HideFlags.HideAndDontSave" flag does not work when the Components are added in OnEnable and Awake methods
- Graph VFX not compiling enterely until they are open on MACOS
Resolution Note:
This bug is closed as a duplicate. This issue has already been fixed, please update the Spline package to 2.2.0 to get the fix.
Duplicate of another internal issue: SPLB-77: SplineAnimate throws NullRef exception when no container set