Search Issue Tracker
Fixed
Fixed in 2021.3.35f1, 2022.3.18f1, 2023.2.7f1, 2023.3.0b2
Votes
3
Found in
2021.3.33f1
2022.3.16f1
2023.2.4f1
2023.3.0b1
Issue ID
UUM-59366
Regression
No
Font Texture uses more memory when used in WebGL Build
How to reproduce:
1. Open the attached project "project-font-memory.zip"
2. Open File>Build Settings...
3. Switch Platform to "WebGL"
4. Enable "Development Build" and "Autoconnect Profiler"
5. Build And Run the project
6. Open the Memory Profiler (Window>Analysis>Memory Profiler)
7. Capture a New Snapshot with the Memory Profiler
8. Select the captured snapshot
9. Select the "Unity Objects" tab in the Memory Profiler
10. Expand the "Texture2D" dropdown
Expected results: The "Font Texture" has 4MB Allocated Size
Actual results: The "Font Texture" has 16MB Allocated Size
Reproducible with: 2021.3.33f1, 2022.3.16f1, 2023.2.4f1, 2023.3.0b1
Reproducible on: Windows 11 22H2
Not reproducible on: No other environment tested
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Resolution Note (fix version 2023.3.0b2):
Alpha8 texture format has been enabled for WebGL, reducing the memory required for TMP font textures by not having to convert them to RGBA8.
Resolution Note (fix version 2023.2.7f1):
Alpha8 texture format has been enabled for WebGL, reducing the memory required for TMP font textures by not having to convert them to RGBA8.
Resolution Note (fix version 2022.3.18f1):
Alpha8 texture format has been enabled for WebGL, reducing the memory required for TMP font textures by not having to convert them to RGBA8.
Resolution Note (fix version 2021.3.35f1):
Alpha8 texture format has been enabled for WebGL, reducing the memory required for TMP font textures by not having to convert them to RGBA8.