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“UnityEditor.Sequences.SequenceAssetIndexer.InitializeWithExistingData” ...
How to reproduce: 1. Open the “TestProject” project 2. Open the “Assets/TestScript.cs“ script in an IDE 3. Remove line 7 and save... Read more
[Android] LZ4 compression takes way longer to open than Default
Steps to reproduce: 1. Open Cannon Fodder style game project (Link in edit field) 1.1 Put all the content from the "Whitebox" scene... Read more
Crash on TypeTreeQueries::ReadStringFromBuffer or freeze when you add a ...
How to reproduce: 1. Open attached project 2. Open SampleScene 3. Drag `SerializeFieldHangUp` to GameObject in the Inspector Reprod... Read more
An entity with ShaderGraph material, Hybrid Renderer, SubScene is not re...
How to reproduce: 1. Open attached project "DOESOURENTITYVERSIONWORK.zip" and scene "SampleScene" 2. In Project window, select "Cla... Read more
Crash when calling PrefabUtility.SaveAsPrefabAsset with a absolute path ...
How to reproduce: 1. Open user-submitted project (ForDebugging.zip) 2. Open the SampleScene 3. Enter Play Mode 4. Click the 'Save' U... Read more
5.0 Deferred Shading makes Masked world space UI not work
UI Masks in world space canvases don't work with Unity 5.0 deferred shading. Read more
Particles with Orbital Velocity set in Local Space rotates around custom...
How to reproduce: 1. Open the user's attached project ("Bug Test.zip") using the EnvIronman VM (optional) (more information in Edit)... Read more
Removing 5th Terrain Layer then Undo'ing that action will create unexpec...
1. Create a Terrain Object 2. Add 5 layers to the object 3. Paint all 5 layers onto the Terrain 4. Remove the 5th layer from the Ter... Read more
[2d] [PSD Importer] [Samples] Out of memory/crash when importing 2D Anim...
[2D] [2D Animation] [Samples] Out of memory/crash when importing 2D Animation Samples from the Package Manager Virtual memory exaus... Read more
[UI] MaskableGraphic OnEnable and OnDisable are slow causing non-respons...
To reproduce: 1. Open attached project 2. Play scene 3. Click on Open 4. Notice spike in profiler 5. Click on Back button 6. Notice ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map