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In Progress
Under Consideration for 1.1.X
In Progress in 2.1.X
Votes
1
Found in [Package]
1.1.0
2.1.1
Issue ID
SEQ-1436
Regression
No
“UnityEditor.Sequences.SequenceAssetIndexer.InitializeWithExistingData” process runs on Domain Reload when there are more than 10000 Prefabs present
How to reproduce:
1. Open the “TestProject” project
2. Open the “Assets/TestScript.cs“ script in an IDE
3. Remove line 7 and save the file
4. Open the Editor and observe the Domain Reload process
Expected result: The “UnityEditor.Sequences.SequenceAssetIndexer.InitializeWithExistingData” process is completed within a second
Actual result: The “UnityEditor.Sequences.SequenceAssetIndexer.InitializeWithExistingData” process takes around 5-10 seconds to complete
Reproduced with: 1.1.0 (2021.3.36f1), 2.1.1 (2022.3.20f1, 2023.2.13f1, 2023.3.0b10)
Reproduced on: Windows 10, Windows 11
Not reproduced on: No other environment tested
Notes:
1. Sometimes the “UnityEditor.Sequences.SequenceAssetIndexer.InitializeWithExistingData” process window will appear after Domain Reload completes
2. Not reproducible in a project that has 1200 Prefabs
3. Changing the “Sequences” Package version causes a complete reimport of all the Prefabs
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TheHeftyCoder
Mar 02, 2024 12:35
I'm pretty sure these are the same issue:
https://issuetracker.unity3d.com/issues/sequenceassetindexer-dot-initializewithexistingdata-adds-overhead-when-entering-play-mode-in-a-heavy-project