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Fixed in 5.0.X

Votes

0

Found in

Issue ID

671132

Regression

No

5.0 Deferred Shading makes Masked world space UI not work

UI

-

UI Masks in world space canvases don't work with Unity 5.0 deferred shading.

Comments (3)

  1. PeterB

    Nov 12, 2015 10:40

    This problem is NOT fixed. It persists even in 5.2.2p3.

  2. Aras

    Jun 28, 2015 14:22

    This one is fixed "by design", see http://docs.unity3d.com/ScriptReference/Camera-clearStencilAfterLightingPass.html

    Also Unity 5.2 will have most simple cases of masking working without a stencil buffer, so this unfortunate interaction with deferred shading will not exist anymore.

  3. Steve Tack

    May 20, 2015 19:47

    I've run into maybe the same issue where geometry behind a world space canvas is causing clipping in children of a masked area. This was from February. Is there a way to find out what future release the fix will be included in?

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