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Fixed in 5.0.X



Found in

Issue ID




5.0 Deferred Shading makes Masked world space UI not work



UI Masks in world space canvases don't work with Unity 5.0 deferred shading.

Comments (3)

  1. PeterB

    Nov 12, 2015 10:40

    This problem is NOT fixed. It persists even in 5.2.2p3.

  2. Aras

    Jun 28, 2015 14:22

    This one is fixed "by design", see

    Also Unity 5.2 will have most simple cases of masking working without a stencil buffer, so this unfortunate interaction with deferred shading will not exist anymore.

  3. Steve Tack

    May 20, 2015 19:47

    I've run into maybe the same issue where geometry behind a world space canvas is causing clipping in children of a masked area. This was from February. Is there a way to find out what future release the fix will be included in?

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