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Fixed in 5.0.X
Votes
0
Found in
Issue ID
671132
Regression
No
5.0 Deferred Shading makes Masked world space UI not work
UI Masks in world space canvases don't work with Unity 5.0 deferred shading.
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PeterB
Nov 12, 2015 10:40
This problem is NOT fixed. It persists even in 5.2.2p3.
Aras
Jun 28, 2015 14:22
This one is fixed "by design", see http://docs.unity3d.com/ScriptReference/Camera-clearStencilAfterLightingPass.html
Also Unity 5.2 will have most simple cases of masking working without a stencil buffer, so this unfortunate interaction with deferred shading will not exist anymore.
Steve Tack
May 20, 2015 19:47
I've run into maybe the same issue where geometry behind a world space canvas is causing clipping in children of a masked area. This was from February. Is there a way to find out what future release the fix will be included in?