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7
votes
Won't Fix

[Post Processing] [OpenXR] Right eye contains artifacts when TAA anti-al...

Package: Post Processing

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Apr 26, 2022

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Version/s: 3.2.2

Reproduction steps:1. Open the attached project ("OpenXRRepro2.zip")2. Open the "WorldInteractionDemo" Scene3. In the "Main Camera" ... Read more

1
votes
Won't Fix

[XR SDK][OpenXR][Post-Processing] Ambient Occlusion effect is rendered a...

Package: PostProcessing

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Apr 26, 2022

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Version/s: 3.2.2

Reproduction steps:1. Open the attached project ("1313190Repro.zip")2. Open the "SampleScene" scene3. Enter Play mode Expected resul... Read more

7
votes
Fixed

Horizontal line artifacts when using Ambient Occlusion with Multi Scale ...

Package: Post Processing

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Apr 26, 2022

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Version/s: 3.2.2

Reproduction steps:1. Open the attached project ("1375337_22.1.zip")2. Open SampleScene3. Observe Scene and Game view Expected resul... Read more

0
votes
Fixed

[Linux] UIToolkit PointerMoveEvent is called twice and returns two diffe...

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May 27, 2022

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Version/s: 2022.2.0a16

How to reproduce:1. Open the user attached project (PointerYRepro.zip)2. Open the SampleScene3. Enter Play Mode4. Move the mouse cur... Read more

0
votes
By Design

Merely adding com.unity.rendering.denoising package to an empty project ...

Package: Unity Denoising

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Jun 10, 2022

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Version/s: 1.0.0

Repro steps: 1. Create an empty Unity project2. Build it for Windows3. Notice the output size is around 66 MB4. Add com.unity.render... Read more

3
votes
Fixed

[DX12] Reflection probes are distorted on Xbox when running as UWP

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Jun 11, 2022

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Version/s: 6000.0.47f1, 6000.1.0b15, 6000.2.0a9

Repro steps: 1. Open attached project;2. Switch build target to UWP;3. Make sure graphics API is configured for DirectX 12;4. Build ... Read more

0
votes
Fixed

[Android] [Vulkan] Player crashes during shader warmup when using Vulkan...

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Jun 06, 2022

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Version/s: 2022.1.4f1, 2022.2.0a16, 2023.1.0a1

How to reproduce:1. Open the project "1423507.zip"2. Change to Android platform3. Build Addressable bundles. From the "Addressables ... Read more

0
votes
Fixed

Color of baked Lightmaps is incorrect when a Material with Emission is p...

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Jun 01, 2022

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Version/s: 2020.3.35f1, 2021.3.3f1, 2022.1.4f1, 2022.2.0a16, 2023.1.0a1

How to reproduce:1. Open the user-submitted project2. Open the scene "Scene" (Assets/Scene.unity)3. In the Project window, select th... Read more

3
votes
Fixed

[iOS] Metal Shader error is thrown when loading prefab on iOS device

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May 27, 2022

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Version/s: 2020.3.35f1, 2023.1.0a13

Reproduction steps:1. Download the attached project "ios.zip"2. Open a terminal window and run the following command:"<Unity-path... Read more

0
votes
Fixed

[Backport] [MacOS] Crash on __pthread_kill when Render Texture has no De...

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Jun 13, 2022

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Version/s: 2019.4.39f1, 2020.3.35f1, 2021.2.19f1

Reproduction steps:1. Open the attached “RenderTextureCrash.zip” project2. Change New Render Texture’s Dimension to 3D Expected resu... Read more