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Terrain Detail Mesh creates unnamed "Texture2D" with no reference to an ...
Reproduction steps: 1. Open the attached project "Bug Test.zip" 2. Open the Memory Profiler from "Window > Analysis > Memory Profile... Read more
InputActionReference's reading resets when InputActionMap has an action ...
How to reproduce: 1. Open the attached project "TestInputActionReference.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Build And R... Read more
[Android] Android NDK installed in default path throws "Android NDK not ...
Steps to reproduce: # Open new Unity Project # In Build Settings, switch platform to "Android" # In Build Settings, Build # Obse... Read more
NavMesh.Raycast doesn't return correct hit position
Steps to reproduce: 1. Open the user attached "NavMeshCastTest03.zip" project 2. Open SampleScene 3. Watch the Gizmo in the Scene Wi... Read more
NullReferenceException is thrown when an empty .mat file is imported
Reproduction steps: 1. Create a new project 2. Install "Shader Graph" package 3. Import "BrokenMat.mat" asset Expected result: Onl... Read more
Terrain material does not receive updates when its color is changed usin...
Reproduction steps: 1. Open the attached 'MapTest' project 2. Open the 'SampleScene' 3. Enter Play mode 4. Observe the 'MapManager' ... Read more
Typo in the error message when the Hub encounters a critical error
How to reproduce: 1. Install Unity Hub in the default location 2. Create a new project on a BitLocker encrypted drive while it is ... Read more
TAA quad-like artifacts around moving silhouettes
When TAA is on and object moves, some weird quad-shaped artifacts can show up around silhouettes of moving objects. Read more
Garbage is generated by the AutoConnect method when deleting a Terrain w...
Reproduction steps: 1. Open the user's attached "AutoConnectBug.zip" project 2. Open the "AutoConnect_Unecessary_Garbage_Generation"... Read more
Terrain data becomes corrupted after pulling from git remote
How to reproduce: 1. Clone the repository (linked in the edit below) 2. Switch to the terrain-origin branch and create a new testing... Read more
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