Search Issue Tracker
Fixed in 2.2.1
Votes
2
Found in [Package]
2.0.17
Issue ID
1154624
Regression
No
Camera stops Rendering when it has HDR and MSAA set to Off and a Post Process Layer Component attached
How to reproduce:
1. Download and open the attached project "1154624.zip"
2. Open the Sample Scene
3. Inspect the Game window
Expected result: Camera renders the Cube GameObject and the Skybox
Actual result: Camera does not render, therefore a black screen is seen in the Game window
Reproducible with Unity versions: 2019.1.3f1, 2019.2.0b2, 2019.3.0a2
Reproducible with package versions: 2.0.17, 2.1.6
Not reproducible with package versions: 2.0.16
Notes:
Setting HDR and MSAA to use graphics settings solves the issue even when they are disabled in Project Settings.
If Stop NaN Propagation is disabled, setting HDR to use graphics settings will no longer fix the issue.
Enabling Directly to Camera Target on Post Process Layer fixes the issue.
Enabling Anti-aliasing on Post Process Layer fixes the issue.
Importing the affected package version to Unity version below 2019.1.0a14 will result in Console errors.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
magmagma
May 17, 2019 01:47
Also present in 2018.3.0f2