Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a3
Issue ID
1155175
Regression
No
VCS: add user option to disable overlay icons (some people don't use editor integration and icons are useless/distracting then)
Some people only use editor VCS integration to do "Checkout/Add" on assets in Perforce, and they do all other work (submit, get latest, etc.) in a dedicated client like P4V. For them the project window overlay icons are distracting and not useful.
This is similar to how one often disables explorer icon overlays in TortoiseHg or similar.
Would be nice to:
1. Add EditorUserSetting field with ability to turn off overlays
2. when that is on, in ProjectHooks.OnProjectWindowItem skip drawing the overlay
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Add comment