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Post Processing doesn't work in Scene view when “Upscaling Filter” is se...
How to reproduce:1. Open the attached project "IN_21452"2. Open "SampleScene" in Scenes3. Press "Toggle skybox, fog, and various oth... Read more
[Android] VideoPlayer stuttering and dropping frames
How to reproduce:1. Open stripped project from OC2. Deploy app to device3. Click 'Breathing'4. Click 'What are the benefits?'5. Clic... Read more
Loading an asset that has an Animator component from an Asset Bundle wit...
The project provided uses "Asset Bundle Browser" tool but it has anything to do with the bug To reproduce:1) Open the attached proje... Read more
Some Clear flags of Cameras are not working when using Post Process Laye...
How to reproduce:1. Open user attached project "PostProcessingWithMultipleCameraIssue.zip"2. Open "SampleScene" scene Expected resul... Read more
[LWRP][Android] Scene is rendered darker in build when Graphics API set ...
How to reproduce:1. Open attached project "LWRPLineasGLES3.zip" (or any project with LWRP set up)2. Make sure platform is set to And... Read more
[Android] Crash in java.lang.UnsatisfiedLinkError when application locat...
To reproduce:1. Open an attached project or create a new one2. In player settings change:GPU skinning to FalseScripting backend: IL2... Read more
[Hub] Unable to open projects when ethernet adapter is disabled
Reproduction steps:1. Disable all active ethernet adapters (Make sure you are still connected to internet via Wi-fi)2. Open Unity Hu... Read more
Platform #define directives & user defined directives are not updating w...
How to reproduce:1. Open the attached "UnitTestMacro.zip" project2. In Menu Toolbar select "ManualBuild" -> Switch to UWP3. In Hi... Read more
[Vulkan][TMPro] Adding Chinese pure dynamic font characters causes atlas...
Repro steps:1. Open attached project2. Check "Development Build" and "Autoconnect Profiler"3. Build and Run on Android/Windows4. Che... Read more
Increased script compilation time
Reproduction steps:1. Open the attached "case_1317926.zip" project2. In the Project window, open the Test script3. Uncomment line 16... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS