Search Issue Tracker
Fixed in 7.1.1
Votes
16
Found in [Package]
6.9.0
Issue ID
1169789
Regression
Yes
[LWRP][Android] Scene is rendered darker in build when Graphics API set to GLES3 and Color Space set to Linear
How to reproduce:
1. Open attached project "LWRPLineasGLES3.zip" (or any project with LWRP set up)
2. Make sure platform is set to Android in the Build Settings
3. Make sure GLES3 is the only Graphics API and Color Space set to Linear in the Player Settings
4. Build and Run the project on a device
Expected result: The scene is rendered the same as in the Editor
Actual result: The scene is rendered noticeably darker
Reproducible: 2019.2.0b10(6.9.0),
Not reproducible: 2018.4.5f1(4.10.0), 2019.1.12f1(5.7.2), 2019.3.0a11(6.5.3)
Can't reproduce:
- 2017.4, because the package manager was not introduced
- 2019.3.0a11 (6.9.0), because of "'VFXManager' is inaccessible due to its protection level" error (case 1167156)
Devices under testing:
Reproduced with:
VLNQA00093, Samsung Galaxy S6 edge (SM-G925F), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
VLNQA00176, Xiaomi Redmi 4 (Redmi 4), Android 6.0.1, CPU: Snapdragon 430 MSM8937, GPU: Adreno (TM) 505
VLNQA00216, Razer Phone 2 (Phone 2), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00155, Meizu PRO 7 Plus (PRO 7 Plus), Android 7.0, CPU: MediaTek Helio X30 MT6799, GPU: PowerVR Rogue GT7400 Plus
VLNQA00119, Xiaomi Mi 5 (MI 5), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00057, Htc One M9+ (HTC_M9pw), Android 5.0.2, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200
VLNQA00111, Samsung Galaxy J5(2016) (SM-J510FN), Android 7.1.1, CPU: Snapdragon 410 MSM8916, GPU: Adreno (TM) 306
VLNQA00031, Lge Nexus 5 (Nexus 5), Android 6.0.1, CPU: Snapdragon 800 MSM8974, GPU: Adreno (TM) 330
VLNQA00035, Motorola DROID MAXX 2 (XT1021), Android 4.4.4, CPU: NOT FOUND, GPU: Adreno (TM) 305
Not reproduced with:
VLNQA00266, Xiaomi Mi A2 (Mi A2), Android 9, CPU: Snapdragon 660, GPU: Adreno (TM) 512
VLNQA00096, Samsung Galaxy S8 (SM-G950F), Android 8.0.0, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00272, Samsung Galaxy S10+ (SM-G975U), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76
iPhone 7 iOS 10.2
Can't reproduce:
VLNQA00061, Samsung Galaxy Nexus (Galaxy Nexus), Android 4.3, CPU: TI OMAP 4460, GPU: PowerVR SGX 540, because GLES3 does not support this device
VLNQA00043, Samsung Galaxy S3 Mini Value Edition (GT-I8200N), Android 4.2.2, CPU: Marvell PXA988, GPU: GC1000 Graphics Engine, because of "[INSTALL_FAILED_OLDER_SDK]" error
Notes:
- Not reproducible in Editor, Standalone
- Same results with Mono and IL2CPP Scripting Backend
- Similar bugs: Case 1169899, Case 1147039
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Harran922
Feb 04, 2020 07:53
reprod in Unity 2019.1.13f1 + LWRP 5.16.1 + Linear
Davood_Kharmanzar
Dec 31, 2019 11:06
and yes ...
2019.3.0f4 + URP 7.1.7:
1- on linear everything is dark!! [UI, Scenes , everything]
2- on Gamma UI is good but the scenes [3d] with or without post pro is darker on glES 3.x
i tested Gamma on old Huawei Honor 7 [Android 6.0] and UI looks good but the scenes [3d] are washout!! [White Foggy screen]
:D
zhin84
Oct 12, 2019 14:52
If this problem persists after disabling LWRP, try resetting your preferences (I deleted the “ProjectSettings.asset” in /projectname/ProjectSettings). This made it so i could setup the standard renderer again and it renders as it should on Android versions 7 and up, I haven't tested on older versions.
Davood_Kharmanzar
Oct 02, 2019 15:31
same problem on URP:
https://forum.unity.com/threads/universal-rp-darker-linear-colorspace-on-android.753944/
BattleAngelAlita
Sep 11, 2019 11:33
I figured out what was happened:
https://forum.unity.com/threads/very-high-contrast-and-saturation-on-android-build-lwrp.690049/#post-4953218
fherbst
Aug 30, 2019 23:04
This still happens as of right now on the tip of the master branch (0b05d02aaf7b099ec9f4877c856d7aa096cf1ebf ) of Universal Render Pipeline on Xiaomi Mi 9.
basdp
Aug 28, 2019 18:35
I can confirm same thing with latest version 2019.2.2f1. LWRP + Linear + GLES3 + Post Processing. Other platforms (iOS, Win64, MacOS, WebGL tested) all are brighter and match the editor play view.
pajamajama
Aug 26, 2019 19:00
reprod in Unity 2019.1.11f1 with Lightweight RP 5.16.1.
Confused how these version numbers resolve.
v7x is not compatible with 2019.1 right?
Will this fix be backported?
Revolter
Aug 10, 2019 11:26
The issue is still reproducible in Unity 2019.3.0a11 (SRP 7.0.0)
onurerler
Aug 07, 2019 10:37
in 6.9.1 same problem still exists on samsung galaxy J7max
LWRP + linear +GLES3 android+ Post Processing