Search Issue Tracker
Fixed in 2020.2.X
Votes
13
Found in
2019.4
2019.4.5f1
2020.1
2020.2
Issue ID
1273364
Regression
No
[Vulkan][TMPro] Adding Chinese pure dynamic font characters causes atlas memory leak of about 0.5mb each
Repro steps:
1. Open attached project
2. Check "Development Build" and "Autoconnect Profiler"
3. Build and Run on Android/Windows
4. Check Gfx memory amount in the Memory section of the profiler
5. Press the "Add text" button and check the profiler again
Actual: the allocated memory amount grows significantly
Reproducible with: 2019.4.9f1, 2020.1.4f1, 2020.2.0b1
Notes:
- Couldn't build project on 2018.4
- Reproduced on Android and WindowsStandalone with Vulkan as graphics API
- Doesn't repro on GLES3
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
WaiBoZi
Jul 06, 2021 13:09
I have this problem, when to solve it?