Search Issue Tracker
Fixed in 2020.2.X
Votes
13
Found in
2019.4
2019.4.5f1
2020.1
2020.2
Issue ID
1273364
Regression
No
[Vulkan][TMPro] Adding Chinese pure dynamic font characters causes atlas memory leak of about 0.5mb each
Repro steps:
1. Open attached project
2. Check "Development Build" and "Autoconnect Profiler"
3. Build and Run on Android/Windows
4. Check Gfx memory amount in the Memory section of the profiler
5. Press the "Add text" button and check the profiler again
Actual: the allocated memory amount grows significantly
Reproducible with: 2019.4.9f1, 2020.1.4f1, 2020.2.0b1
Notes:
- Couldn't build project on 2018.4
- Reproduced on Android and WindowsStandalone with Vulkan as graphics API
- Doesn't repro on GLES3
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window
WaiBoZi
Jul 06, 2021 13:09
I have this problem, when to solve it?