Search Issue Tracker

Won't Fix

Votes

11

Found in

2018.4

2019.4.3f1

2020.2

Issue ID

1262951

Regression

No

Platform #define directives & user defined directives are not updating when SwitchActiveBuildTarget() is used

Build Pipeline

-

How to reproduce:
1. Open the attached "UnitTestMacro.zip" project
2. In Menu Toolbar select "ManualBuild" -> Switch to UWP
3. In Hierarchy Window select "Camera" GameObject -> See the error in the Inspector Window
4. Click on "ManualBuild" -> select "Server Build"
5. Select "Camera" GameObject -> see the error in Inspector Window again

Expected result: The error no longer appears as the Build was switched back to Standalone
Actual result: The error still appears

Reproducible with: 2018.4.25f1, 2019.4.5f1, 2020.1.0f1, 2020.2.0a19

Notes:
- The issue does not appear when changing Build targets through the Build settings

  1. Resolution Note:

    SwitchActiveBuildTarget is async but build is synchronous, the editor wont have a chance to reload. AssemblyReloadEvents.afterAssemblyReload can be used to notify that the assembly load is completed before building.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.