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Won't Fix

Votes

11

Found in

2018.4

2019.4.3f1

2020.2

Issue ID

1262951

Regression

No

Platform #define directives & user defined directives are not updating when SwitchActiveBuildTarget() is used

Build Pipeline

-

How to reproduce:
1. Open the attached "UnitTestMacro.zip" project
2. In Menu Toolbar select "ManualBuild" -> Switch to UWP
3. In Hierarchy Window select "Camera" GameObject -> See the error in the Inspector Window
4. Click on "ManualBuild" -> select "Server Build"
5. Select "Camera" GameObject -> see the error in Inspector Window again

Expected result: The error no longer appears as the Build was switched back to Standalone
Actual result: The error still appears

Reproducible with: 2018.4.25f1, 2019.4.5f1, 2020.1.0f1, 2020.2.0a19

Notes:
- The issue does not appear when changing Build targets through the Build settings

  1. Response avatar

    Resolution Note:

    SwitchActiveBuildTarget is async but build is synchronous, the editor wont have a chance to reload. AssemblyReloadEvents.afterAssemblyReload can be used to notify that the assembly load is completed before building.

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