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Won't Fix
Votes
11
Found in
2018.4
2019.4.3f1
2020.2
Issue ID
1262951
Regression
No
Platform #define directives & user defined directives are not updating when SwitchActiveBuildTarget() is used
How to reproduce:
1. Open the attached "UnitTestMacro.zip" project
2. In Menu Toolbar select "ManualBuild" -> Switch to UWP
3. In Hierarchy Window select "Camera" GameObject -> See the error in the Inspector Window
4. Click on "ManualBuild" -> select "Server Build"
5. Select "Camera" GameObject -> see the error in Inspector Window again
Expected result: The error no longer appears as the Build was switched back to Standalone
Actual result: The error still appears
Reproducible with: 2018.4.25f1, 2019.4.5f1, 2020.1.0f1, 2020.2.0a19
Notes:
- The issue does not appear when changing Build targets through the Build settings
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Resolution Note:
SwitchActiveBuildTarget is async but build is synchronous, the editor wont have a chance to reload. AssemblyReloadEvents.afterAssemblyReload can be used to notify that the assembly load is completed before building.