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Fixed in 2019.4.X
Votes
1
Found in
2018.4
2019.4
2019.4.6f1
Issue ID
1267258
Regression
No
Crash when calling new Texture2D(16384, 16384, TextureFormat.RGBAFloat, false, false)
How to reproduce:
1. Open attached project "Case_1267258"
2. In the Menu Bar click Test -> Crashtest
3. If the crash does not occur, repeat step 2
Reproducible with: 2018.4.26f1, 2019.4.9f1
First lines of the stack trace (2020.1.0a8 and up, OpenGLCore, OpenGLES3):
0x00007FF6D5AEF0D7 (Unity) DynamicHeapAllocator::Allocate
0x00007FF6D5AE405A (Unity) DualThreadAllocator<DynamicHeapAllocator>::Allocate
0x00007FF6D5ACB1A6 (Unity) MemoryManager::Allocate
0x00007FF6D5AE0A1C (Unity) malloc_internal
0x00007FF6D658BECF (Unity) dynamic_array_detail::dynamic_array_data::resize_buffer
0x00007FF6D51EF6F8 (Unity) dynamic_array<signed char,0>::resize_buffer_nocheck
0x00007FF6D5F97E12 (Unity) SharedTextureData::SharedTextureData
0x00007FF6D5ED8A3A (Unity) Texture2D::InitTextureInternal
First lines of the stack trace (below 2020.1.0a8, OpenGLCore, OpenGLES3):
0x00007FFAAE4C2C8D (nvoglv64) DrvPresentBuffers
0x00007FFAAE3D155B (nvoglv64) DrvPresentBuffers
0x00007FFAAE3D0B29 (nvoglv64) DrvPresentBuffers
0x00007FFAAE3D0EAF (nvoglv64) DrvPresentBuffers
Notes:
1. Reproduces with OpenGLCore, OpenGLES3
2. Stack trace changes from 2020.1.0a8 when using OpenGLCore and OpenGLES3
3. Direct3D11 throws errors regarding failure to create Texture but does not crash
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Resolution Note (fix version 2019.4):
Fixed in: 2019.4.18f1