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Fixed in 2019.4.X

Votes

1

Found in

2018.4

2019.4

2019.4.6f1

Issue ID

1267258

Regression

No

Crash when calling new Texture2D(16384, 16384, TextureFormat.RGBAFloat, false, false)

Texture

-

How to reproduce:
1. Open attached project "Case_1267258"
2. In the Menu Bar click Test -> Crashtest
3. If the crash does not occur, repeat step 2

Reproducible with: 2018.4.26f1, 2019.4.9f1

First lines of the stack trace (2020.1.0a8 and up, OpenGLCore, OpenGLES3):
0x00007FF6D5AEF0D7 (Unity) DynamicHeapAllocator::Allocate
0x00007FF6D5AE405A (Unity) DualThreadAllocator<DynamicHeapAllocator>::Allocate
0x00007FF6D5ACB1A6 (Unity) MemoryManager::Allocate
0x00007FF6D5AE0A1C (Unity) malloc_internal
0x00007FF6D658BECF (Unity) dynamic_array_detail::dynamic_array_data::resize_buffer
0x00007FF6D51EF6F8 (Unity) dynamic_array<signed char,0>::resize_buffer_nocheck
0x00007FF6D5F97E12 (Unity) SharedTextureData::SharedTextureData
0x00007FF6D5ED8A3A (Unity) Texture2D::InitTextureInternal

First lines of the stack trace (below 2020.1.0a8, OpenGLCore, OpenGLES3):
0x00007FFAAE4C2C8D (nvoglv64) DrvPresentBuffers
0x00007FFAAE3D155B (nvoglv64) DrvPresentBuffers
0x00007FFAAE3D0B29 (nvoglv64) DrvPresentBuffers
0x00007FFAAE3D0EAF (nvoglv64) DrvPresentBuffers

Notes:
1. Reproduces with OpenGLCore, OpenGLES3
2. Stack trace changes from 2020.1.0a8 when using OpenGLCore and OpenGLES3
3. Direct3D11 throws errors regarding failure to create Texture but does not crash

  1. Response avatar

    Resolution Note (fix version 2019.4):

    Fixed in: 2019.4.18f1

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