Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
10.0.0-preview.27
Issue ID
1256971
Regression
No
[HDRP] Black and white spots appear on the Sprites when the exposure value is above 8
How to reproduce:
1. Open user's attached "HDRP Flicker Test" project
2. Open the "SampleScene" Scene
3. Look at the "New Sprite" GameObject in the Scene view
Expected results: The "New Sprite" GameObject is a solid color
Actual results: The "New Sprite" GameObject has black and white spots
Reproducible with: 6.5.2, 10.0.0-preview.27 (2019.3.0a10, 2019.4.8f1, 2020.1.3f1, 2020.2.0a21)
Could not test with: 0.1.21, 5.16.1-preview (2018.4.26f1, 2019.3.0a12) because the exposure option was not added
Notes:
- Reproducible with Nvidia GPU, doesn't reproduce with AMD GPU
- Turning off the Skybox fixes the issue
- On High Definition RP version 6.9.2-preview and lower the exposure value required for the issue to appear is 15 or higher
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
The issue seems to be due to some imprecision when doing HW blending with a very bright background (your over exposed sky) and a not so bright foreground (the sprite) with sprite shaders.
At the moment the sprites shaders live outside of HDRP and not currently actively supported so this won't be fixed for now.
I would suggest the user to have the environment to not be so overly bright (if you fixed exposure is used, just set the intensity of the sky accordingly to the fixed exposure selected) and the issue should be less visible.