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Fixed in 2021.1.X

Fixed in 2019.4.X, 2020.1.X, 2020.2.X



Found in




Issue ID




[iOS] Xcode project uses libiPhone-lib.dylib instead libiPhone-lib.a file when Target SDK is changed from Simulator to Device



How to reproduce:
1. Open the attached '' project
2. Change Target SDK to Simulator SDK in Player Settings
3. Press BuildMenu > Build in the Menu bar to build Xcode project
4. Open the Xcode project and notice that libiPhone-lib.dylib is present in the Libraries folder
5. Change Target SDK to Device SDK in Player Settings
6. Press BuildMenu > Build in the Menu bar to append the existing build folder

Expected result: The Xcode project contains libiPhone-lib.a in the Libraries folder and the Xcode project builds successfully
Actual result: The Xcode project contains libiPhone-lib.dylib in the Libraries folder and the Xcode project fails to build

Reproducible with: 2018.4.26f1, 2019.4.9f1, 2020.1.4f1, 2020.2.0a21

- A screenshot of the error is attached in Edit
- Append flag does not appear when building through menu bar
- This only happens when building Simulator first, then Device. It doesn't happen in the other direction
- This issue is related to 1216005 which was fixed, but the build keeps failing the same way when building through BuildPipeline.BuildPlayer, and while using BuildOptions.AcceptExternalModificationsToPlayer. After further investigation, it was decided to create a new bug report

  1. Resolution Note (fix version 2021.1):

    Fixed in 2021.1.0a1

  2. Resolution Note (fix version 2020.1):

    Fixed in 2020.1.10f1

  3. Resolution Note (fix version 2019.4):

    Fixed in 2019.4.13f1

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