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[SRP] Double Sided Global Illumination material flag is not available in...
Steps to reproduce: 1. Create a new material in either URP or HDRP2. Scroll down to the Advanced Options section3. Notice, that Doub... Read more
[URP] Global Illumination properties for emissive materials are missing ...
Steps to reproduce: 1. Create a new URP project, or open an existing one2. Create a new material3. Enable the Emission flag4. Notice... Read more
"'C:/Program' is not recognized as an internal or external command" err...
How to reproduce:1. Create a new Unity project2. Install com.unity.dots.editor through the Package Manager Expected result: No error... Read more
VFX Graph disappears when panning camera, both in scene and game view
Steps to reproduce: 1. Open attached project (vfx_test_scene.zip)2. Open the SampleScene3. Make sure that fireworks VFX graph game o... Read more
[HDRP] High emissive material leaks through Canvas UI image in Screen Sp...
Repro steps :- Open attached project- Open SampleScene- go to the scene view- Select the sphere behind the UI- Increase the intensit... Read more
GameObject/Prefab inspector preview is slow for complex hierarchies
Game Object or Prefab inspector preview interaction is slow for complex hierarchies. For example, having a complex house prefab with... Read more
Shaders take a lot of memory at runtime even when only one variant is used
STR: 1. Make a new project from 3D template2. Put the attached shader into the assets, create a material, assign the shader to the m... Read more
Pasting, Undoing and Deleting multiple Game Objects in the Scene Hierarc...
How to reproduce:1. Open the attached project and open the "SampleScene"2. Find the "1000" parent in the Hierarchy and expand it3. S... Read more
HDRP Wizard displays an Issue with Runtime resources after Populate / Re...
How to reproduce:1. Create a new HDRP Template project2. Click Window -> Render Pipeline -> Render Pipeline Wizard3. Click the... Read more
GameObject reference is null when creating it inside Reset() function an...
GameObject reference is null when creating it inside Reset() function and assigning Script as a component when there is Timeline win... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning