Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0p1
Issue ID
935733
Regression
No
"Rewired" asset becomes corrupted when Unity enters Play mode second time
To reproduce:
1. Download attached project "CrashTest.zip" and open in Unity
2. Open "Test" scene
3. Enter to Play mode
Note: Observe that no error occurs on Console and everything is fine
4. Exit from Play mode
5. Again enter to Play mode
Expected Result: Everything still works fine
Actual Result: Console will spam a lot of errors and "Rewired" asset becomes corrupted
Notes:
- This issue appears only on .NET 4.6
- Errors that Console will spam:
Assertion failed: Assertion failed on expression: 'exception != SCRIPTING_NULL'
Couldn't extract exception string from exception (another exception of class 'ArgumentException' was thrown while processing the stack trace)
TypeLoadException: Error Loading class
System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:89)
UnityEditor.EditorAssemblies.ProcessEditorInitializeOnLoad (System.Type type) (at C:/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:136)
UnityEditor.EditorAssemblies.ProcessInitializeOnLoadAttributes () (at C:/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:162)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes()
Unloading broken assembly Library/ScriptAssemblies/Assembly-CSharp-Editor.dll, this assembly can cause crashes in the runtime
TypeLoadException: Error Loading class
System.RuntimeType.GetMethodsByName (System.String name, System.Reflection.BindingFlags bindingAttr, System.Boolean ignoreCase, System.RuntimeType reflectedType) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/ReferenceSources/RuntimeType.cs:481)
System.RuntimeType.GetMethodCandidates (System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.CallingConventions callConv, System.Type[] types, System.Boolean allowPrefixLookup) (at /Users/builduser/buildslave/mono/build/mcs/class/referencesource/mscorlib/system/rttype.cs:2825)
System.RuntimeType.GetMethods (System.Reflection.BindingFlags bindingAttr) (at /Users/builduser/buildslave/mono/build/mcs/class/referencesource/mscorlib/system/rttype.cs:3078)
UnityEditor.Build.BuildPipelineInterfaces.InitializeBuildCallbacks (UnityEditor.Build.BuildPipelineInterfaces+BuildCallbacks findFlags) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:182)
Reproduced on Unity 5.6.3f1, 2017.1.0p2, 2017.2.0b5 and 2017.3.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
BaiUmkA
Sep 20, 2017 18:01
Have same problem, can some-one help?