Search Issue Tracker
By Design
Votes
0
Found in
2017.1.0f3
Issue ID
935538
Regression
No
Game object's Static flag is disabled after loading the scene with Streaming asset
Reproduction steps:
1. Open the attached project "BugStatic.zip";
2. Run the LoadScene.unity scene;
3. Observe that the Cube still has Static flag enabled;
4. Run the LoadStreamingAssets.unity scene;
5. Observe that the Cube's Static flag is disabled.
Expected results: the gameObject has to keep it's static flag if it's enabled when the scene is loaded with Streaming assets.
Actual results: the gameObject looses it's static flag when using Streaming assets.
Reproduced on: 5.6.0b1, 5.6.2p4, 2017.1.0f3, 2017.2.0b5, 2017.3.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Object hide flags are an editor only concept and will not exist in player built content (Asset bundles).