Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.1.0f3
Issue ID
935951
Regression
No
Microphone.Start() crashes the Editor when play a scene at FMOD::MemPool::alloc
Steps to reproduce:
1. Open the attached project
2. Open the main scene
3. Play the scene
4. Observe the crash
Actual result: Unity crashes
Expected result: Unity should not crash
Note:
Microphone.Start ("Built-in Microphone", true, int.MaxValue, 44100); :GM.cs on 30 line
Reproduced with: 5.5.4p2, 5.6.3f1 , 2017.1.0p2, 2017.2.0b5, 2017.3.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment