Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.1.0f3
Issue ID
935951
Regression
No
Microphone.Start() crashes the Editor when play a scene at FMOD::MemPool::alloc
Steps to reproduce:
1. Open the attached project
2. Open the main scene
3. Play the scene
4. Observe the crash
Actual result: Unity crashes
Expected result: Unity should not crash
Note:
Microphone.Start ("Built-in Microphone", true, int.MaxValue, 44100); :GM.cs on 30 line
Reproduced with: 5.5.4p2, 5.6.3f1 , 2017.1.0p2, 2017.2.0b5, 2017.3.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Window preview appears on a different monitor when undocking and dragging a window with a high-resolution monitor set up on the right and a low-resolution monitor on the left.
- Probe Volume Baking Set Reference Documentation is missing
- Crash on RendererScene::NotifyInvisible when entering Play mode after undoing a change within the scene with Ctrl+z
- [iOS] Final Image misaligned when using "ScalableBufferManager.ResizeBuffers" to resize
- GameObjects are not updating when Materials and Cubemaps are updated from Environmental Reflections
Add comment