Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0f3
Issue ID
935600
Regression
No
[System.IO.Directory] Different file separators (slash,backslash) in full path when switching between .NET 3.5 and .NET 4.6
How to reproduce:
1. Open QA-supplied project
2. Make sure that "Scripting Runtime Version" setting is set to Stable(.NET 3.5 Equivalent) (Player settings -> Other settings)
2. Load "TEST" scene
3. Enter the Play mode, open Console window and observe
4. Now set "Scripting Runtime Version" setting to Experimental(.NET 4.6 Equivalent) (Player settings -> Other settings)
5. Enter Playmode, open Console window and observe
Expected result: File separators should be the same using both versions of .NET runtime.
Actual result: File separators differ from slash to backslash using different versions of .NET runtime.
Reproducible with: 2017.2.0b1, 2017.2.0a3, 2017.1.0f3, 2017.1.0a6
Not reproducible with: 2017.3.0a2, 2017.2.0b5, 2017.2.0b3, 2017.2.0b2 (+ 2017.1.0a5 or lower due to "Scripting Runtime Version" setting not being introduced yet)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment