Search Issue Tracker
Duplicate
Duplicate in 5.6.X
Votes
0
Found in
5.6.2p4
Issue ID
935251
Regression
Yes
"Default Is Native Resolution" player setting in FullScreen on Windows Standalone Platform is not working
How to reproduce:
1. Open the"Resolution" project
2. Open the "MainScene" scene
3. Build the project with preset resolution, "Default Is Full Screen" checked and "Display Resolution Dialog" disabled
4. Open the built project
5. Press "Clear PlayerPrefs", now the data stored in registries (Including information about resolution) is deleted
6. Press escape to exit
7. Build the project again, now with "Default is Native Resolution" checked
8. Open the built project, the resolution is the same as before
Expected result: The game resolution sets to the monitor's resolution.
Actual result: The game resolution sets to the previous resolution it used.
Reproducible with: 5.6.3f1, 5.6.1p1, 5.6.0p1.
Regression introduced in: 5.6.0p1.
Not Reproducible with: 2017.3.0a2, 2017.2.0b5, 2017.1.0p1, 5.6.0f3, 5.5.4p2.
Note: In the gif, it is shown that registry data is deleted and the built project is set with native resolution.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
This is a duplicate of issue #908932