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0
votes
Fixed
0
votes
Duplicate

[Editor] Material Selector gets Material Selected only with first selection

Inspector Framework

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Sep 24, 2019

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Version/s: 2019.3.0a12

Steps to reproduce:1. Create a new project2. Create a default material3. Duplicate it a few times4. Create a sphere and open the "Se... Read more

0
votes
Active

Crash on MTLGetEnvCase<MTLErrorModeType> when entering the Play Mode in ...

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Nov 17, 2023

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Version/s: 2021.3.32f1, 2022.3.14f1

Reproduction steps:1. Open the attached “ReproProject” project2. Open the “SCENE” scene3. Enter the Play Mode Expected result: The P... Read more

0
votes
By Design

Awake and Start are called not on the same frame when entering Play Mode

Scripting

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Jun 06, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b4, 2019.3.0a1

How to reproduce:1. Open attached project "AwakeStartScene.zip"2. Open "To" scene3. Enter Play Mode4. Observe Console Expected resul... Read more

0
votes
In Progress

Render Pipeline Converter throws error when Converter is closed while in...

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Oct 08, 2025

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Version/s: 6000.4.0a2, 6000.5.0a1

Steps to reproduce: Create a new URP project Open Render Pipeline Converter window (Window &gt; Rendering &gt; Render Pipeline Conve... Read more

0
votes
Fixed

Profiling information icon does not update for Light Mode

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Jan 09, 2025

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Version/s: 6000.0.33f1, 6000.1.0b1, 6000.2.0a1

Steps to reproduce: Ensure the editor is in light mode. Open any VFX Graph. In the top right, observe the profiling information icon... Read more

0
votes
By Design

[Profiler] You can only disable display of CPU Usage components

Profiling

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Jan 04, 2016

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Version/s: 5.3.1p1

You can not disable other then CPU profiler graphs (by using little squares near profiling object (Rendering/Script/etc...)) Steps t... Read more

0
votes
Fixed

Unity crashes/freezes on GfxDeviceD3D11Base::EndOfFrameBookkeeping when ...

Graphics - General

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May 10, 2019

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Version/s: 2019.1.0a1, 2019.1.1f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Download and open the attached project "Compute Shader Tests.zip"2. Open the play mode3. Click on the buttons st... Read more

0
votes
By Design

Timeline Signals are not received by Signal Receiver when TimelineAsset ...

Timeline

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Jan 24, 2020

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Version/s: 2019.2, 2019.3, 2019.3.0f3, 2020.1

Reproduction steps:1. Open user's attached project "Timeline asset bundle bug" and scene "MyScene"2. Enter Play Mode3. Press "Load t... Read more

0
votes
Won't Fix

[HDRP] [Gamecore] Terrain holes don't show up on Scarlett builds

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Jun 29, 2022

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Version/s: 2023.1.0a1

Reproduces on: 2023.1.0a1, 2020.3.36f1 Steps to reproduce: 1) Simply open attached scene and build on Scarlett 2) Observe that holes... Read more

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