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[iOS] Crash when using Addressables.InitializeAsync
Reproduction steps:1. Download and open the attached "Misc.UnityProject.zip"2. Build and deploy the project to iOS3. Observe the cra... Read more
[Animation] AnimationClips from Asset Store do not play in Preview
[Animation] AnimationClips from Asset Store do not play in Preview. Steps to reproduce:1. Create a new project.2. Go to Project wind... Read more
5.0 Deferred Shading makes Masked world space UI not work
UI Masks in world space canvases don't work with Unity 5.0 deferred shading. Read more
Element collapse/expand arrows invisible when using UI Elements List View
Reproduction steps:1. Open the attached project: "1425220.zip"2. Open Scenes/SampleScene3. Select "TestThing" GameObject in the Hier... Read more
[XR][Oculus] Shaders of hands and skybox are missing in the Build while ...
How to reproduce:1. Open the attached project from the Google Drive2. Build and Run the project on an Oculus Quest 2 device Expected... Read more
[Mecanim] animator.gameobject.setactive(false) causes Editor to crash
How to reproduce:1. Open the attached project "676190Anim.zip"2. Open test scene3. Play it and Unity will crash4. Game Object has ve... Read more
[Timeline] ArgumentException in SignalReceiver when all Signals are set ...
In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more
[iOS] System.ComponentModel.TypeConverter.ConvertTo causes overflowexcep...
To reproduce: 1. Download attached "IOSInt32Test.zip" project and open in Unity2. Build for iOS3. Deploy the Xcode project to the iO... Read more
URP fails to render grass Terrain details
How to reproduce:1. Open the user’s attached “GrassBug” project2. Observe the grass in the Scene view Expected result: The grass ren... Read more
User gets "EndLayoutGroup: BeginLayoutGroup must be called first." error...
Steps to reproduce: Install 6000.1.0b5 build with "tvOS" module Create a new project If Xcode is installed please remove it (update ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left