Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.1p1
Issue ID
923740
Regression
No
Character model collapses on animation transition when its Animator Controller contains multiple layers
To reproduce:
1. Open the "Main" scene in the attached project
2. Play the scene
3. Select the "Woman_Martha_1" game object from the Hierarchy
4. Observe the Animator window
5. Wait till animator returns to state "Movable_Idle_Primary"
Desired outcome: The character is animated with the Idle animation.
Actual result: The character model "collapses" until the transition to the next state.
Note: The issue appears only when the animator controller contains more than "Base layer" (when another layer exists or is added).
Reproduced with 5.5.1f1, 5.5.4p1, 5.6.1p1, 5.6.2f1, 2017.1.0a1, 2017.1.0f1, 2017.2.0b1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
This is a duplicate of issue #893779