Search Issue Tracker
Duplicate
Votes
5
Found in
5.6.0p3
Issue ID
914104
Regression
No
[VR] Grab pass matrix usage does not work on Single Pass
Steps to reproduce:
1. Download and open the attached project(UnityRepoProject.zip)
2. Enter Playmode
Expected result: view behind the pane with grab pass shader is normal
Actual result: view is distorted, right eye does not see through at all
Reproduced on 5.4.5p1, 5.5.4p1, 5.6.1p3, 2017.1.0b10, 2017.2.0b1
On multi-pass this results in expected behaviour
-
265lutab
Nov 20, 2017 22:29
I have run into a number of problems with this. It would be a big help if this got fixed. I'm currently using Unity 2017.2.0p1 and experiencing the same thing.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
This is a duplicate of issue #953360