Search Issue Tracker
Duplicate
Votes
5
Found in
5.6.0p3
Issue ID
914104
Regression
No
[VR] Grab pass matrix usage does not work on Single Pass
Steps to reproduce:
1. Download and open the attached project(UnityRepoProject.zip)
2. Enter Playmode
Expected result: view behind the pane with grab pass shader is normal
Actual result: view is distorted, right eye does not see through at all
Reproduced on 5.4.5p1, 5.5.4p1, 5.6.1p3, 2017.1.0b10, 2017.2.0b1
On multi-pass this results in expected behaviour
Comments (1)
-
265lutab
Nov 20, 2017 22:29
I have run into a number of problems with this. It would be a big help if this got fixed. I'm currently using Unity 2017.2.0p1 and experiencing the same thing.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Cloud icon does not appear next to project and does not connect correctly when the project is created with Cloud but closed right after creation
- ScrollerSlider in the Scroller Control is still using UXMLTraits
- Crash on ExtractHandles when shutting down the Editor in a specific scene while Burst jobs are in progress
- Unity Hub closes with no "Project is currently open" window when selecting an already open project from the Projects list
- The Hub freezes indefinitely when copy/pasting a lot of characters in the “Set project display name” Hub window since it has no character limit
This is a duplicate of issue #953360