Search Issue Tracker
By Design
Votes
0
Found in
5.6.1f1
Issue ID
923755
Regression
No
Default/New Unity scene is not "ActiveScene"
Repro steps:
1. Open "ReproProject.zip" project
2. Create new scene (Ctrl + N)
3. In the Component bar press on "IsDirtyTester" -> "RUN"
Expected result: The Console should write "Current Scene / State: Untitled / True"
Actual result: The Console outputs "Current Scene / State: / False"
Reproduced with: 2017.2.0b1, 2017.1.0f1, 5.6.2p1, 5.5.4p1, 5.4.5p4
Note:
Scene currentScene = SceneManager.GetActiveScene();
Doesn't set the current scene to the variable if the scene is the one Unity created upon starting a new project/ Creating a New Scene
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
- [Mobile] The Material is not visible when using the Decal Renderer Feature
- Uncaught TypeError: Cannot read properties of undefined is thrown when the tab is inactive for several minutes
Add comment