Search Issue Tracker
[Build Callbacks] OnPreprocessBuild of IPreprocessBuildWithReport is not...
Steps to reproduce: 1. Open attached project 2. Press "Build And Run" 3. Observe that "Error building Player: Exception: hi" is thro... Read more
Unity freezes when previewing huge Sprite Atlas pack
How to reproduce: 1. Open the attached project 2. Select "Pregnant.spriteatlas" in the Project 3. Press "Pack Preview" Actual resul... Read more
Crash on GUIView::OnInputEvent when closing custom Editor Window
How to reproduce: 1. Open the "GUI_Crash.zip" project 2. Window > Amplify Shader Editor > Open Canvas 3. Close the custom Window Ac... Read more
Unity get stuck on mono JIT compile on the main thread when loading the ...
FYI I think I may have reproduced this by mistake, switching platform to Lumin. It didn't go away until I purged and rebuilt. I was ... Read more
[2D] [AnimV2] Mesh for new slice created on PSB appears incorrectly in s...
[2D] [AnimV2] Mesh for new slice created on PSB appears incorrectly in scene view Steps to Repro: 1. import a PSB file for animati... Read more
[iOS] Framework Search Paths are overriden using Append
Reproduction steps: 1. Create a new Unity project. 2. Create and open the iOS Xcode project. 3. Go to the Xcode Build Settings (Un... Read more
[Windows] Editor starts lagging when object is picked from the Project o...
Steps to reproduce: 1. Create a new project 2. Create material in Project window 3. Create ParticleSystem in the scene, and select i... Read more
When the registry value for "TimeZoneKeyName" is empty, null or invalid,...
Reproduction steps: 1. Open "Regedit" -> "Computer\HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\TimeZoneInformation" 2. Chang... Read more
UnityYAMLMerge adds duplicate entries
Reproduction steps: 1. Import "MinimalRepro" project 2. Open CMD 3. Write: D:\Unity\2019.1\2019.1.0a13_3de2277bb0e6\Editor\Data\Too... Read more
Mesh assets that have a serialization version of 6 don't import properly...
Steps to reproduce: 1. Create a new project in 2017.4 2. Import user attached TestMeshSerializedVersion6.asset 3. Check the imported... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][OpenGL]Soft Shadows contain artifacts when the OpenGL Graphics API is used
- The particle system prewarm flag is ignored when calling the Start function after the Stop function
- The Scene view flickers when moving around if there are visible Hair Shaders
- The gradient ShaderGraph is inverted when using the Perceptual blend mode
- Particle System allocates large amounts of memory when it is very far away from the origin of the Scene