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[WebGL] MSAA effect is not applied in build
How to reproduce: 1. Open attached project ("1384522.zip") 2. Build and Run the SampleScene to WebGL platform Expected result: MSAA... Read more
A warning appears when a GameObject with a Collider is added to a GameOb...
Reproduction steps: 1. Open the user's attached project 2. Open Assets > SampleScene 3. Enter Play Mode 4. Select the "[Testbed]" Ga... Read more
Material that uses a Simple Lit shader is rendered in pink texture when ...
How to reproduce: 1. Open the attached project "PinkMaterialBug.zip" 2. Open "Scene" Scene 3. Build & Run the project (File > Build ... Read more
[iOS] Build fails when running UnityLinker
Reproduction steps: 1. Download and open the attached "COMETBALL.zip" project 2. Build the project for iOS 3. Observe the Console wi... Read more
Packages keeps getting recompiled when editor is recompiling code from t...
Reproduction steps: 1. Open user-submitted project "Recompilation Test" 2. Create a new C# Script in the Assets folder 3. Inspect th... Read more
Repeat texture wrap mode set through TextureImporter in AssetPostProcess...
Reproduction steps: 1. Open project "AssetTextureWrap.zip" 2. Open Scene "SampleScene" 3. Observe Scene view Expected result: Textu... Read more
Particle Systems are jittering when there are multiple Particle Systems ...
How to reproduce: 1. Open project "Temp2021.2.zip" 2. In the Hierarchy window select both "Particle System - Red" GameObject and "Pa... Read more
[Hub] Available space does not take temporary files into consideration
Reproduction steps: 1. Open Unity Hub 2. Go to "Installs" > "Install Editor" 3. Select any Unity Editor version 4. Observe the avail... Read more
Renaming the modified scene wipes all the unsaved content from it
Reproduction steps: 1. Create a new project 2. Add a GameObject to the scene 3. Without saving beforehand, rename the scene Expecte... Read more
Only one 'Compressed in memory' AudioClip is playable in WebGL Player
How to reproduce: 1. Open the user’s attached “AudioBug_.zip” project 2. Open the “SampleScene” Scene 3. Switch to WebGL platform 4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled
- "Untracked" memory is logged by the Profiler when small allocations for delegates and big allocations for new array creations happen simultaneously
- Rotation value change on the X-axis gets stuck when using transform.rotation.eulerAngles