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3
votes
Fixed

[WebGL] MSAA effect is not applied in build

WebGL

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Nov 01, 2021

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Version/s: 2021.2, 2022.1

How to reproduce: 1. Open attached project ("1384522.zip") 2. Build and Run the SampleScene to WebGL platform Expected result: MSAA... Read more

1
votes
Fixed

A warning appears when a GameObject with a Collider is added to a GameOb...

Physics2D

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Dec 06, 2021

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Version/s: 2019.4, 2019.4.30f1, 2020.3, 2021.2, 2022.1

Reproduction steps: 1. Open the user's attached project 2. Open Assets > SampleScene 3. Enter Play Mode 4. Select the "[Testbed]" Ga... Read more

0
votes
By Design

Material that uses a Simple Lit shader is rendered in pink texture when ...

Package: Scriptable Render Pipeline Universal

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Nov 29, 2021

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Version/s: 12.1.1

How to reproduce: 1. Open the attached project "PinkMaterialBug.zip" 2. Open "Scene" Scene 3. Build & Run the project (File > Build ... Read more

0
votes
By Design

[iOS] Build fails when running UnityLinker

IL2CPP

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Dec 03, 2021

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Version/s: 2019.4, 2020.3, 2020.3.24f1, 2021.2, 2022.1

Reproduction steps: 1. Download and open the attached "COMETBALL.zip" project 2. Build the project for iOS 3. Observe the Console wi... Read more

1
votes
By Design

Packages keeps getting recompiled when editor is recompiling code from t...

Scripting

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Sep 13, 2021

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Version/s: 2020.3, 2020.3.18f1, 2021.2, 2022.1

Reproduction steps: 1. Open user-submitted project "Recompilation Test" 2. Create a new C# Script in the Assets folder 3. Inspect th... Read more

0
votes
Fixed

Repeat texture wrap mode set through TextureImporter in AssetPostProcess...

Texture

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Nov 24, 2021

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Version/s: 2019.4, 2020.3, 2020.3.20f1, 2021.2, 2022.1

Reproduction steps: 1. Open project "AssetTextureWrap.zip" 2. Open Scene "SampleScene" 3. Observe Scene view Expected result: Textu... Read more

1
votes
Duplicate

Particle Systems are jittering when there are multiple Particle Systems ...

Package: Scriptable Render Pipeline Universal

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Nov 22, 2021

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Version/s: 10.7.0

How to reproduce: 1. Open project "Temp2021.2.zip" 2. In the Hierarchy window select both "Particle System - Red" GameObject and "Pa... Read more

0
votes
Won't Fix

[Hub] Available space does not take temporary files into consideration

Package: HUBX

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Dec 08, 2021

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Version/s: 3.0.0-beta.6

Reproduction steps: 1. Open Unity Hub 2. Go to "Installs" > "Install Editor" 3. Select any Unity Editor version 4. Observe the avail... Read more

0
votes
Fixed

Renaming the modified scene wipes all the unsaved content from it

Scene Management

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Dec 08, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.1.0a16

Reproduction steps: 1. Create a new project 2. Add a GameObject to the scene 3. Without saving beforehand, rename the scene Expecte... Read more

0
votes
Fixed

Only one 'Compressed in memory' AudioClip is playable in WebGL Player

Web Platform

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Nov 10, 2021

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Version/s: 2021.2.0a13, 2021.2.1f1, 2022.1

How to reproduce: 1. Open the user’s attached “AudioBug_.zip” project 2. Open the “SampleScene” Scene 3. Switch to WebGL platform 4.... Read more

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