Search Issue Tracker
Duplicate
Votes
1
Found in
2017.1.0b9
Issue ID
920119
Regression
No
Unity out of memory crash when baking Lightning
Steps to reproduce:
1. Open attached project
2. If Auto baking is not set press bake
-Unity will crash eventually
Actual result: Unity crashes with assertion failed on expression:Thread::EqualsCurrentThreadIDForAssert(Thread::mainThreadId)' (97).
Expected result: Unity should not crash
Note: in 2017.1.0b9 errors (Assertion failed on expression: 'Thread::EqualsCurrentThreadIDForAssert(Thread::mainThreadId)' (97)) appear when baking Lightning
Reproduced on: 5.6.1p2, 2017.1.0b7, 2017.1.0b9
Comments (1)
-
Ghero56
Mar 25, 2022 21:02
Same in unity 2019.3, I have an atlhon 3000G and 16GB of ram
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FocusController has unprocessed focus events.” warnings are thrown after adding iOS, tvOS or visionOS Build Profiles
- Holes and different colors appear on default Tree Materials after applying them to the Tree GameObject and undoing changes
- Error indicating that the Text Asset Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
- Documentation installation shows "Install failed: Validation Failed" when installing Android Build Support module
- Error indicating that the Package Manifest Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
This is a duplicate of issue #916806