Search Issue Tracker
By Design
Votes
0
Found in
2021.3.23f1
2022.2.16f1
2023.1.0b14
2023.2.0a12
Issue ID
UUM-34059
Regression
No
Nav Mesh Agent/Area Mask set to "Everything" works incorrectly when generated by code
How to reproduce:
1. Open the user's attached project
2. Enter Play Mode
3. Right mouse click on the blue square in the Game Window
Expected results: The "Flying thing" GameObject walks over the blue square
Actual results: The "Flying thing" GameObject walks around the blue square
Reproducible with: 2021.3.23f1, 2022.2.16f1, 2023.1.0b14, 2023.2.0a12
Could not test with: 2020.3.47f1 (compilation errors in the Console window)
Reproducible on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note:
There is no issue in the navigation system. The NavMeshAgent and everything else works correctly, as expected.
The NavMesh Surface in the "Plane (Clone)" object has holes around the blue squares because it is configured to include only the "Default" layer meshes. In order for the agent to move over the blue squares the NavMeshSurface has to include both the "Default" and "Water" layers when it builds a NavMesh.