Search Issue Tracker
Active
Under Consideration for 10.10.X, 12.1.X, 14.0.X, 15.0.X, 16.0.X
Votes
0
Found in [Package]
10.10.1
12.1.11
14.0.7
15.0.5
16.0.1
Issue ID
SGB-559
Regression
No
Preview of texture in Shader Graph changes when selecting different platforms
How to reproduce:
1. Open the user’s attached “testes.zip” project
2. Open “New Shader Graph” Shader Graph
3. Add “TrinitatisChurchWhiteBalanced” texture to the Shader Graph
4. Observe the texture preview of “TrinitatisChurchWhiteBalanced”
Expected result: Texture preview looks the same with different platforms
Actual result: Texture preview looks different with different platforms
Reproducible with: 10.10.1 (2020.3.47f1), 12.1.11 (2021.3.24f1), 14.0.7 (2022.2.17f1), 15.0.5 (2023.1.0b14), 16.0.1 (2023.2.0a12)
Reproduced on: macOS 13.2.1 (Intel)
Notes:
Reproduced with Standalone Build (macOS), iOS, Android, and WebGL platforms
Reproduced with 2D, Cube, and 2D array Texture Shapes. Couldn't test with 3D (Metal not supporting error)
Issue not reproducible in the Texture preview in the Inspector window
If adding the material that uses Shader Graph with affected texture to the GameObject, then GameObject will look like the affected texture
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window
Add comment