Search Issue Tracker
Fixed in 2022.3.0f1
Fixed in 2022.3.X, 2023.1.X, 2023.2.X, 2023.2.0a16
Votes
1
Found in
2022.2.17f1
2023.1.0b14
2023.2.0a12
Issue ID
UUM-34062
Regression
Yes
URP TAA implementation leaks accumulation buffers when entering the Play Mode
Reproduction steps:
1. Open the attached Project “TAA_Leak”
2. Open the “Assets/Scenes/Example Scene.unity”
3. Enter and exit the Play Mode multiple times
4. Open Window > Analysis > Memory Profiler
5. Click on the “Capture New Snapshot” and then the “Take Snapshot” buttons
6. Select the generated Snapshot and go to the “Unity Objects” section
7. Write in the search bar “TAA”
8. Observe the number of objects in “RenderTexture”
Expected result: There are no TAA objects in “RenderTexture”
Actual result: Amount of TAA objects in “RenderTexture” increases each time the Play mode is entered
Reproducible with: 2022.2.5f1, 2022.2.17f1, 2023.1.0b14, 2023.2.0a12
Not reproducible with: 2020.3.47f1, 2021.3.24f1, 2022.2.4f1
Reproducible on: Windows 10
Note: If the snapshot is taken while Editor is in the Play Mode, after all the steps there should be one object in “RenderTexture”
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Navigating Prefab Components in Overrides window shows rendering artifacts in the Editor
- Prefab Overrides window cuts-off Component labels across multiple Components
- Opening Memory Settings documentation from Project Settings window opens missing page
- Animated GameObjects ignore Shader keywords when running on VisionOS Player with Polyspatial
- Quickly clicking "Open query in Search Window" in the Hierarchy twice opens the two Search tabs at the same time
Add comment