Search Issue Tracker
Fixed
Fixed in 2021.3.24f1
Votes
0
Found in
2021.3.23f1
Issue ID
UUM-34057
Regression
Yes
Builds fail on "UnityEngine.GUIUtility:ProcessEvent" when building on M1
How to reproduce:
1. Open the user-attached “MacBuildCrash.zip” project
2. Build the project
Expected result: The build is successful
Actual result: The build fails
Reproducible with: 2021.3.23f1
Not reproducible with: 2020.3.47f1, 2021.3.22f1, 2022.2.17f1, 2023.1.0b14, 2023.2.0a13
Fixed in: 2021.3.24f1
Reproduced on: macOS Ventura 13.2.1 (M1 Max), macOS Ventura 13.0 (M1), macOS Darwin 13.3.1 (M1 Max)
Notes:
- Reproducible on a new project
- User reported that it also crashes but couldn’t reproduce
- Full Error: UnityEngine.GUIUtility:ProcessEvent (int, intptr,bool&) (at
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Add comment